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Live streaming

Go live in under a second

Go live to thousands at low latency with WHIP/WHEP — publish and play from web or mobile, with live viewer counts, reactions and hearts, casting to the TV and recording. A live streaming SDK you run on your own servers.

Creator live streaming
MiaFollow LIVE 1,204×
REC → your S3 · restreaming ×3
512

ava.kthis quality is unreal 🔥

dan_okno lag at all 👀

priyajoined from the web app

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Broadcast, at scale, at low latency

Sub-second latency

Publish and play over WHIP/WHEP (WebRTC) so hosts can read the room and react in real time.

Thousands of viewers

Playback scales out on your own infrastructure, with live viewer counts that tick as the crowd grows.

Reactions & hearts

Floating hearts, reactions and live comments turn a broadcast into a two-way moment.

Cast to the TV

Send the stream to the big screen — AirPlay on iOS, Chromecast on Android — from the same SDK.

Recording

Archive a broadcast to storage you own, consent-enforced, with single-call erasure.

On your infrastructure

Media servers run where you run them — your streams and recordings never leave your control.

FAQ

Questions, answered

Streams publish and play over WHIP/WHEP (WebRTC), so glass-to-glass latency is sub-second — close enough for a host to read and react to chat live.

Yes. Publishing and playback both work from web and Flutter, so a creator can go live from a phone and viewers can watch anywhere, no app install required to watch on the web.

Playback scales out on infrastructure you run, so a single broadcast reaches thousands of concurrent viewers — with live viewer counts and reactions ticking in real time.

Yes — streams can be recorded to storage you own, with consent enforced by the SDK and single-call erasure when a recording must be removed.

Yes. Live video casts to the television — AirPlay on iOS and Chromecast on Android — through the same SDK.

Add it to your app

One platform for messaging, streaming and calls — talk to us and we'll help you scope it for your product.