Go live to thousands at low latency with WHIP/WHEP — publish and play from web or mobile, with live viewer counts, reactions and hearts, casting to the TV and recording. A live streaming SDK you run on your own servers.

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ava.kthis quality is unreal 🔥

dan_okno lag at all 👀

priyajoined from the web app
Publish and play over WHIP/WHEP (WebRTC) so hosts can read the room and react in real time.
Playback scales out on your own infrastructure, with live viewer counts that tick as the crowd grows.
Floating hearts, reactions and live comments turn a broadcast into a two-way moment.
Send the stream to the big screen — AirPlay on iOS, Chromecast on Android — from the same SDK.
Archive a broadcast to storage you own, consent-enforced, with single-call erasure.
Media servers run where you run them — your streams and recordings never leave your control.
Streams publish and play over WHIP/WHEP (WebRTC), so glass-to-glass latency is sub-second — close enough for a host to read and react to chat live.
Yes. Publishing and playback both work from web and Flutter, so a creator can go live from a phone and viewers can watch anywhere, no app install required to watch on the web.
Playback scales out on infrastructure you run, so a single broadcast reaches thousands of concurrent viewers — with live viewer counts and reactions ticking in real time.
Yes — streams can be recorded to storage you own, with consent enforced by the SDK and single-call erasure when a recording must be removed.
Yes. Live video casts to the television — AirPlay on iOS and Chromecast on Android — through the same SDK.
One platform for messaging, streaming and calls — talk to us and we'll help you scope it for your product.