Extend live video and calls to the television — AirPlay on iOS and Chromecast on Android — through the same realtime SDK. Cast to the big screen without leaving your app, on infrastructure you run yourself.
iOS/Apple TV and Android/Google TV targets from one SDK — add casting once for both.
Send a live broadcast or a video call to the television mid-session, without dropping it.
Playback is handed to the TV’s receiver, rendering at the screen’s resolution — not a mirrored phone.
The SDK finds nearby screens and hands off playback from your own UI — users never leave your app.
Casting rides the same self-hosted platform — the media path stays under your control.
The same code powers casting on web and Flutter, iOS and Android.
AirPlay on iOS and Apple TV, and Chromecast on Android and Google TV — both driven from the same SDK, so you add casting once for both platforms.
Yes. Live video and video calls can both be sent to the television, so a broadcast or a meeting can move to the big screen mid-session.
No. Casting is triggered from inside your app’s UI — the SDK discovers devices and hands off playback, so the experience stays in your product.
Playback is handed to the TV’s native receiver, so it renders at the screen’s resolution rather than mirroring a phone display.
No. Casting rides the same self-hosted platform as the rest — the media path stays on infrastructure you control.
One platform for messaging, streaming and calls — talk to us and we'll help you scope it for your product.